DoYouBelieveChineseCanFly
Offline 147.189.168.112:27107 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DoYouBelieveChineseCanFly rank against other Rust servers?
Over the past week it ranks #15,233 for player hours, which puts DoYouBelieveChineseCanFly in the top 70% of all ranked servers.
How busy is DoYouBelieveChineseCanFly?
We have no live count for DoYouBelieveChineseCanFly right now. It was last seen 12 days 21 hours ago.
Lists and tags
What do the server tags on DoYouBelieveChineseCanFly mean?
What the game's server browser reads from DoYouBelieveChineseCanFly is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): 24 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): This server runs game build 167231; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include DoYouBelieveChineseCanFly?
DoYouBelieveChineseCanFly appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on DoYouBelieveChineseCanFly?
Too few wipes are on record for DoYouBelieveChineseCanFly to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 6 hours ago the current world was made.
Settings
Which map does DoYouBelieveChineseCanFly run?
A procedural map of size 3,000 from seed 100, generated by the game, is in use on DoYouBelieveChineseCanFly. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on DoYouBelieveChineseCanFly?
Nothing in DoYouBelieveChineseCanFly's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does DoYouBelieveChineseCanFly run?
Rust network protocol 2634 and build 167231 on Linux is what DoYouBelieveChineseCanFly uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is DoYouBelieveChineseCanFly online, and how reliable is it?
Offline at the moment, DoYouBelieveChineseCanFly was last seen 12 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 8 October 2026, Rust Population saw it for the first time.
Where is DoYouBelieveChineseCanFly located?
No region is published by DoYouBelieveChineseCanFly. Rust Population does not look up where the machine stands; it shows where the server says it is. 147.189.168.112:27107 is where it lives.
Getting in
How do I join DoYouBelieveChineseCanFly?
To connect directly, open Rust's console with F1 and type client.connect 147.189.168.112:27107; or press Launch Rust on this page and Steam opens Rust and joins for you.