In Rust we trust
Offline 147.93.160.205:28915 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does In Rust we trust rank against other Rust servers?
By player hours over the last seven days, In Rust we trust places at #15,854, within the top 72% of ranked servers.
How busy is In Rust we trust?
At this count In Rust we trust is offline, with its last sighting 20 days 11 hours ago.
Tags
What do the server tags on In Rust we trust mean?
These are the tags In Rust we trust publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include In Rust we trust?
On Rust Population, In Rust we trust is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on In Rust we trust?
Too few wipes are on record for In Rust we trust to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 50 days 13 hours ago, that is how long the current world has stood.
Map and rules
Which map does In Rust we trust run?
In Rust we trust uses a map the game generates, procedural, at size 1,500 with seed 1700359132. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on In Rust we trust?
The name tells you nothing about gather rates: In Rust we trust states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does In Rust we trust run?
On Windows, In Rust we trust runs Rust network protocol 2633 and build 164530. Steam updates your game automatically, but you need the same protocol to join.
Is In Rust we trust online, and how reliable is it?
Offline at the moment, In Rust we trust was last seen 20 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is In Rust we trust located?
No region is published by In Rust we trust. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 147.93.160.205:28915.
How to join
How do I join In Rust we trust?
Open the console with F1 in Rust and enter client.connect 147.93.160.205:28915. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.