[US] Facepunch Staging
Online 148.113.198.13:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:26 UTC20d ago | 21 | – | running | 8 |
| Thu 24 Sep, 11:44 UTC34d ago | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US] Facepunch Staging rank against other Rust servers?
The last seven days of player hours place [US] Facepunch Staging at #1,423, within the top 6% of all ranked servers.
How busy is [US] Facepunch Staging?
Of its 250 slots, [US] Facepunch Staging is using 5 right now. Seven days of counting give an average of 5 players and a peak of 15. Look at the last 48 hours and 03:00 UTC stands out: it averaged 9 players.
Lists and tags
What do the server tags on [US] Facepunch Staging mean?
The game's server browser reads the tags [US] Facepunch Staging publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): You can join up to 250 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169488 (Build): The game build is 169488; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [US] Facepunch Staging?
On Rust Population, [US] Facepunch Staging is filed under these lists: Official Rust servers, counted, North American Rust servers and Vanilla Rust servers, counted. Filter the server list by Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe schedule
What does wipe day look like on [US] Facepunch Staging?
Averaged over recent wipes, 27 players were counted at the busiest point. Peak came 35 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 11.
What is the wipe schedule on [US] Facepunch Staging?
[US] Facepunch Staging wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 34 days 9 hours ago. A monthly wipe schedule is what its tags publish.
Settings
Which map does [US] Facepunch Staging run?
A procedural map of size 4,300 from seed 280505286, generated by the game, is in use on [US] Facepunch Staging. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [US] Facepunch Staging?
The name tells you nothing about gather rates: [US] Facepunch Staging states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Rust's own Official tab carries it. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [US] Facepunch Staging run?
The setup is Rust network protocol 2635 and build 169488 on Windows for [US] Facepunch Staging. The protocol must match for you to join, and Steam updates it for you.
Does [US] Facepunch Staging run smoothly?
The last 48 hours saw an average of 199 server fps, with 151 as the lowest. Entities peaked at 122,000, including buildings, deployables and everything else. Up to 3,031 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [US] Facepunch Staging online, and how reliable is it?
Right now, [US] Facepunch Staging is online. About 6 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [US] Facepunch Staging located?
No region tag comes from [US] Facepunch Staging, but the name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 148.113.198.13:28015 is where it lives.
Getting in
How do I join [US] Facepunch Staging?
To connect directly, open Rust's console with F1 and type client.connect 148.113.198.13:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.