Oxide Plugin Development
Offline 148.222.205.205:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Oxide Plugin Development rank against other Rust servers?
Over the past week it ranks #15,993 for player hours, which puts Oxide Plugin Development in the top 71% of all ranked servers.
How busy is Oxide Plugin Development?
Oxide Plugin Development is offline at this count; we last saw it 24 days 15 hours ago.
Lists and tags
What do the server tags on Oxide Plugin Development mean?
What the game's server browser reads from Oxide Plugin Development is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; rustmaps (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Oxide Plugin Development?
On Rust Population, Oxide Plugin Development is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Oxide Plugin Development?
The record holds too few of Oxide Plugin Development's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 4 hours ago the current world was made.
Map and rules
What are the rules and settings on Oxide Plugin Development?
Nothing in Oxide Plugin Development's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Oxide Plugin Development run?
On Linux, Oxide Plugin Development runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is Oxide Plugin Development online, and how reliable is it?
We last saw Oxide Plugin Development 24 days 15 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 4 October 2026.
Where is Oxide Plugin Development located?
No region is published by Oxide Plugin Development. Rust Population does not look up where the machine stands; it shows where the server says it is. 148.222.205.205:28015 is where it lives.
Getting in
How do I join Oxide Plugin Development?
To connect directly, open Rust's console with F1 and type client.connect 148.222.205.205:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.