Oxide Plugin Development
Offline 148.227.97.55:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Oxide Plugin Development rank against other Rust servers?
By player hours over the last seven days, Oxide Plugin Development places at #15,308, within the top 70% of ranked servers.
How busy is Oxide Plugin Development?
We have no live count for Oxide Plugin Development right now. It was last seen 8 days 10 hours ago.
Tags
What do the server tags on Oxide Plugin Development mean?
The game's server browser reads the tags Oxide Plugin Development publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Oxide Plugin Development?
On Rust Population, Oxide Plugin Development is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Oxide Plugin Development?
The record holds too few of Oxide Plugin Development's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 5 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Oxide Plugin Development?
The name tells you nothing about gather rates: Oxide Plugin Development states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Oxide Plugin Development run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Oxide Plugin Development. The protocol must match for you to join, and Steam updates it for you.
Is Oxide Plugin Development online, and how reliable is it?
Currently offline, Oxide Plugin Development was last seen 8 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.
Where is Oxide Plugin Development located?
No region is published by Oxide Plugin Development. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 148.227.97.55:28015.
How to join
How do I join Oxide Plugin Development?
Open the console with F1 in Rust and enter client.connect 148.227.97.55:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.