RustDev
Offline 149.224.42.117:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustDev rank against other Rust servers?
Over the past week it ranks #15,326 for player hours, which puts RustDev in the top 69% of all ranked servers.
How busy is RustDev?
At this count RustDev is offline, with its last sighting 3 days 6 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on RustDev mean?
What the game's server browser reads from RustDev is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp24 (Max players): 24 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustDev?
On Rust Population, RustDev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on RustDev?
Too few wipes are on record for RustDev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 14 hours ago the current world was made.
Map and rules
Which map does RustDev run?
A procedural map, generated by the game, is in use on RustDev.
What are the rules and settings on RustDev?
No gather rate appears in the name of RustDev. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustDev run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustDev. The protocol must match for you to join, and Steam updates it for you.
Is RustDev online, and how reliable is it?
We last saw RustDev 3 days 6 hours ago, and it is offline now. Over the last 3 full days, 8 of 72 hours were online, or 11%. On 25 October 2026, Rust Population saw it for the first time.
Where is RustDev located?
Nothing published by RustDev states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 149.224.42.117:28015.
Getting in
How do I join RustDev?
Either enter client.connect 149.224.42.117:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.