Rust PopulationField survey · Rust servers
Observing 50,841 players 11,736 servers 3,279 with someone on 115 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,391frafirst seen 18 Sep 2026

Local Test Server

Offline 149.50.208.134:28015 checked 40d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,391
no region published
Last wipe
253d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Local Test Server rank against other Rust servers?

By player hours over the last seven days, Local Test Server places at #15,391, within the top – of ranked servers.

How busy is Local Test Server?

At this count Local Test Server is offline, with its last sighting 40 days 7 hours ago.

Tags

What do the server tags on Local Test Server mean?

The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2621 (Protocol): Your game needs the same version, protocol 2621, to join; cs143390 (Build): This server runs game build 143390; ptrak (Networking): The network layer is RakNet, the game's standard; $rfra (Region code): Region code: fra; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Local Test Server?

Local Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Local Test Server?

Its rhythm cannot be told yet: too few of Local Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 253 days 8 hours ago the current world was made.

Map and rules

Which map does Local Test Server run?

A procedural map, generated by the game, is in use on Local Test Server.

What are the rules and settings on Local Test Server?

The name tells you nothing about gather rates: Local Test Server states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does Local Test Server run?

On Windows, Local Test Server runs Rust network protocol 2621 and build 143390. Your game needs the same protocol to join; Steam takes care of updating it.

Is Local Test Server online, and how reliable is it?

Offline at the moment, Local Test Server was last seen 40 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 18 September 2026.

Where is Local Test Server located?

No region is published by Local Test Server, though its region code is fra. The location a server claims is what Rust Population shows, not the place where the machine stands. 149.50.208.134:28015 is where it lives.

Getting in

How do I join Local Test Server?

Open the console with F1 in Rust and enter client.connect 149.50.208.134:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$rfra,v2621,gmrust,cs143390,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2621
Protocol Your game needs the same version, protocol 2621, to join.
cs143390
Build This server runs game build 143390.
ptrak
Networking The network layer is RakNet, the game's standard.
$rfra
Region code Region code: fra.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.