Event Test Server
Offline 149.50.37.64:28035 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Event Test Server rank against other Rust servers?
By player hours over the last seven days, Event Test Server places at #15,399, within the top 69% of ranked servers.
How busy is Event Test Server?
Event Test Server is offline at this count; we last saw it 5 days 6 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Event Test Server mean?
These are the tags Event Test Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Event Test Server?
On Rust Population, Event Test Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on Event Test Server?
Too few wipes are on record for Event Test Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 19 hours ago the current world was made.
Map and rules
Which map does Event Test Server run?
Event Test Server uses a map the game generates: procedural.
What are the rules and settings on Event Test Server?
The name tells you nothing about gather rates: Event Test Server states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Event Test Server run?
On Windows, Event Test Server runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.
Is Event Test Server online, and how reliable is it?
We last saw Event Test Server 5 days 6 hours ago, and it is offline now. It was up 3% of the time over the last 5 full days, 4 out of 120 hours. The first sighting by Rust Population was on 22 October 2026.
Where is Event Test Server located?
A region is not published by Event Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 149.50.37.64:28035.
Getting in
How do I join Event Test Server?
Either enter client.connect 149.50.37.64:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.