Rust PopulationField survey · Rust servers
Observing 61,690 players 11,757 servers 3,500 with someone on 129 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,921habitat unknownfirst seen 2 Oct 2026

RustSkinLab Content Studio

Offline 149.88.110.46:28025 checked 25d ago

moddedoxide

Measurements

Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,921
top 70%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustSkinLab Content Studio rank against other Rust servers?

Over the past week it ranks #15,921 for player hours, which puts RustSkinLab Content Studio in the top 70% of all ranked servers.

How busy is RustSkinLab Content Studio?

We have no live count for RustSkinLab Content Studio right now. It was last seen 25 days 4 hours ago.

Lists and tags

What do the server tags on RustSkinLab Content Studio mean?

These are the tags RustSkinLab Content Studio publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustSkinLab Content Studio?

These Rust Population lists include RustSkinLab Content Studio: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on RustSkinLab Content Studio?

Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 23 hours ago the current world was made.

Settings

Which map does RustSkinLab Content Studio run?

The map on RustSkinLab Content Studio is procedural, made by the game.

What are the rules and settings on RustSkinLab Content Studio?

Nothing in RustSkinLab Content Studio's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RustSkinLab Content Studio run?

The setup is Rust network protocol 2634 and build 166494 on Windows for RustSkinLab Content Studio. Your game needs the same protocol to join; Steam takes care of updating it.

Is RustSkinLab Content Studio online, and how reliable is it?

We last saw RustSkinLab Content Studio 25 days 4 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 2 October 2026.

Where is RustSkinLab Content Studio located?

No region is published by RustSkinLab Content Studio. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 149.88.110.46:28025.

How to join

How do I join RustSkinLab Content Studio?

To connect directly, open Rust's console with F1 and type client.connect 149.88.110.46:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The server has 2 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs166494
Build Game build: 166494.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.