RustSkinLab Content Studio
Offline 149.88.110.46:28025 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustSkinLab Content Studio rank against other Rust servers?
Over the past week it ranks #15,921 for player hours, which puts RustSkinLab Content Studio in the top 70% of all ranked servers.
How busy is RustSkinLab Content Studio?
We have no live count for RustSkinLab Content Studio right now. It was last seen 25 days 4 hours ago.
Lists and tags
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustSkinLab Content Studio?
These Rust Population lists include RustSkinLab Content Studio: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on RustSkinLab Content Studio?
Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 23 hours ago the current world was made.
Settings
Which map does RustSkinLab Content Studio run?
The map on RustSkinLab Content Studio is procedural, made by the game.
What are the rules and settings on RustSkinLab Content Studio?
Nothing in RustSkinLab Content Studio's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustSkinLab Content Studio run?
The setup is Rust network protocol 2634 and build 166494 on Windows for RustSkinLab Content Studio. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustSkinLab Content Studio online, and how reliable is it?
We last saw RustSkinLab Content Studio 25 days 4 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 2 October 2026.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 149.88.110.46:28025.
How to join
How do I join RustSkinLab Content Studio?
To connect directly, open Rust's console with F1 and type client.connect 149.88.110.46:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.