Rust PopulationField survey · Rust servers
Observing 80,135 players 11,826 servers 3,731 with someone on 265 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,830habitat unknownfirst seen 9 Oct 2026

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 12m ago

2x moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#14,830
top 67%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC15d ago 0 – running 0
Sun 11 Oct, 03:42 UTC18d ago 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC19d ago 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC20d ago 4 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly rank against other Rust servers?

By player hours over the last seven days, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly places at #14,830, within the top 67% of ranked servers.

How busy is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly holds 0 players at the moment, out of 100 slots. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 10:00 UTC, when an average of 0 players were on.

Tags

What do the server tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly mean?

What the game's server browser reads from [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly appears among the Rust Population lists that follow: 2x Rust servers: the live count, Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Wipe schedule

What does wipe day look like on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

No next wipe can be predicted for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 15 days 7 hours ago, that is how long the current world has stood.

Settings

Which map does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?

The map on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is procedural, made by the game at size 4,500 from seed 227080. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

You gather at 2x on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, to judge by the name. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?

The setup is Rust network protocol 2635 and build 168909 on Linux for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. Steam updates your game automatically, but you need the same protocol to join.

Does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run smoothly?

The last 48 hours saw an average of 146 server fps, with 95 as the lowest. Entities peaked at 679,137, including buildings, deployables and everything else. The highest memory usage was 8,686 MB. Players feel lag when fps is low and the entity count climbs.

Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly online, and how reliable is it?

Right now, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is online. Judging by the uptime it reports, the last restart was about 2 hours ago. Over the last 7 full days, 146 of 168 hours were online, or 87%. The first sighting by Rust Population was on 9 October 2026.

Where is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly located?

No region tag comes from [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, but the name points to North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 15.204.13.5:28015.

Getting in

How do I join [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Either enter client.connect 15.204.13.5:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.