OEmt.club
Online 15.204.152.38:22533 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:04 UTC FW25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does OEmt.club rank against other Rust servers?
By player hours over the last seven days, OEmt.club places at #4,312, within the top 20% of ranked servers.
How busy is OEmt.club?
The count reads 0 players on OEmt.club, which has 40 slots. Seven days of counting give an average of 0 players and a peak of 3. Look at the last 48 hours and 14:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on OEmt.club mean?
What the game's server browser reads from OEmt.club is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include OEmt.club?
On Rust Population, OEmt.club is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on OEmt.club?
The busiest point of its recent wipes averaged 2 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on OEmt.club?
Once a month OEmt.club wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 25 days 21 hours ago.
Map and rules
Which map does OEmt.club run?
The map on OEmt.club is procedural, made by the game at size 4,000 from seed 1906185140. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on OEmt.club?
The name tells you nothing about gather rates: OEmt.club states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does OEmt.club run?
Rust network protocol 2635 and build 168909 on Linux is what OEmt.club uses. Steam updates your game automatically, but you need the same protocol to join.
Does OEmt.club run smoothly?
The last 48 hours saw an average of 84 server fps, with 59 as the lowest. Up to 91,583 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,858 MB. What players experience as lag comes from low fps and a rising entity count.
Is OEmt.club online, and how reliable is it?
Right now, OEmt.club is online. The uptime it reports suggests a restart roughly 29 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is OEmt.club located?
No region is published by OEmt.club. Rust Population does not look up where the machine stands; it shows where the server says it is. 15.204.152.38:22533 is where it lives.
Getting in
How do I join OEmt.club?
Either enter client.connect 15.204.152.38:22533 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://oemt.club.