photo
Online 15.204.68.165:27083 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does photo rank against other Rust servers?
Over the past week it ranks #8,247 for player hours, which puts photo in the top 37% of all ranked servers.
How busy is photo?
The count reads 0 players on photo, which has 16 slots. Seven days of counting give an average of 0 players and a peak of 2. The busiest hour in the last 48 was 10:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on photo mean?
What the game's server browser reads from photo is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): You can join up to 16 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include photo?
On Rust Population, photo is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on photo?
The busiest point of its recent wipes averaged 2 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on photo?
Too few wipes are on record for photo to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 8 hours ago.
Map and rules
Which map does photo run?
The map on photo is procedural, made by the game at size 3,000 from seed 660491287. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on photo?
Nothing in photo's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does photo run?
The setup is Rust network protocol 2635 and build 168909 on Linux for photo. Your game needs the same protocol to join; Steam takes care of updating it.
Does photo run smoothly?
It ran at 179 server fps on average over the last 48 hours, and never went below 111. Up to 46,725 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,303 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is photo online, and how reliable is it?
You will find photo online now. The uptime it reports suggests a restart roughly 20 hours ago. Over the last 7 full days, 72 of 168 hours were online, or 43%. The first sighting by Rust Population was on 13 September 2026.
Where is photo located?
A region is not published by photo. Rust Population does not look up where the machine stands; it shows where the server says it is. 15.204.68.165:27083 is where it lives.
How to join
How do I join photo?
Either enter client.connect 15.204.68.165:27083 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.