QuackSquad Server
Online 15.204.68.226:27193 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers, and #478 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does QuackSquad Server rank against other Rust servers?
Over the past week it ranks #9,271 for player hours, which puts QuackSquad Server in the top 42% of all ranked servers. It places #478 among servers of the quad kind.
How busy is QuackSquad Server?
QuackSquad Server holds 0 players at the moment, out of 16 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on QuackSquad Server mean?
These are the tags QuackSquad Server publishes, as read by the game's server browser: gmsoftcore (Game mode): An easier ruleset, softcore; mp16 (Max players): The server has 16 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include QuackSquad Server?
These Rust Population lists include QuackSquad Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on QuackSquad Server?
Too few wipes are on record for QuackSquad Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 4 days 5 hours ago.
Settings
Which map does QuackSquad Server run?
A procedural map of size 3,000 from seed 17762077, generated by the game, is in use on QuackSquad Server. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on QuackSquad Server?
The name tells you nothing about gather rates: QuackSquad Server states none. A group can hold 4 players at most (quad). softcore is what it runs, Facepunch's lighter mode, where some loot is kept. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does QuackSquad Server run?
Rust network protocol 2635 and build 168909 on Linux is what QuackSquad Server uses. The protocol must match for you to join, and Steam updates it for you.
Does QuackSquad Server run smoothly?
In the last 48 hours, it averaged 237 server fps, with a low of 223. Up to 48,545 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,525 MB. What players experience as lag comes from low fps and a rising entity count.
Is QuackSquad Server online, and how reliable is it?
QuackSquad Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 17 hours ago. Over the last 3 full days, 71 of 72 hours were online, or 99%. On 25 October 2026, Rust Population saw it for the first time.
Where is QuackSquad Server located?
No region is published by QuackSquad Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 15.204.68.226:27193.
Getting in
How do I join QuackSquad Server?
Either enter client.connect 15.204.68.226:27193 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.