Jack&cooper
Offline 15.204.68.234:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:48 UTC16d ago | 1 | – | running | 0 |
| Mon 12 Oct, 16:37 UTC16d ago | 1 | – | 0.3 days | 0 |
| Sun 11 Oct, 17:30 UTC17d ago | 1 | – | 1 days | 1 |
| Sat 10 Oct, 13:58 UTC18d ago | 1 | – | 1.1 days | 1 |
| Fri 9 Oct, 21:17 UTC19d ago | 1 | – | 0.7 days | 0 |
| Fri 9 Oct, 15:13 UTC19d ago | 1 | – | 0.3 days | 0 |
| Thu 8 Oct, 20:02 UTC20d ago | 1 | – | 0.8 days | 0 |
| Thu 8 Oct, 13:39 UTC21d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Jack&cooper rank against other Rust servers?
By player hours over the last seven days, Jack&cooper places at #13,146, within the top 59% of ranked servers.
How busy is Jack&cooper?
We have no live count for Jack&cooper right now. It was last seen 8 days ago.
Lists and tags
What do the server tags on Jack&cooper mean?
The game's server browser reads the tags Jack&cooper publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Jack&cooper?
On Rust Population, Jack&cooper is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Jack&cooper?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on Jack&cooper?
Irregular times are when Jack&cooper wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 16 days 14 hours ago.
Map and rules
Which map does Jack&cooper run?
A procedural map of size 4,500 from seed 385129667, generated by the game, is in use on Jack&cooper. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Jack&cooper?
The name tells you nothing about gather rates: Jack&cooper states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Jack&cooper run?
Rust network protocol 2634 and build 167781 on Linux is what Jack&cooper uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Jack&cooper online, and how reliable is it?
We last saw Jack&cooper 8 days ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 7 October 2026.
Where is Jack&cooper located?
No region is published by Jack&cooper. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 15.204.68.234:28015.
Getting in
How do I join Jack&cooper?
Either enter client.connect 15.204.68.234:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.