Rust PopulationField survey · Rust servers
Observing 54,249 players 11,692 servers 3,144 with someone on 123 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,379habitat unknownfirst seen 11 Oct 2026

typical test

Offline 15.204.83.240:20999 checked 9d ago

moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,379
top 70%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does typical test rank against other Rust servers?

Over the past week it ranks #15,379 for player hours, which puts typical test in the top 70% of all ranked servers.

How busy is typical test?

We have no live count for typical test right now. It was last seen 9 days 8 hours ago.

Lists and tags

What do the server tags on typical test mean?

What the game's server browser reads from typical test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include typical test?

These Rust Population lists include typical test: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on typical test?

The record holds too few of typical test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 18 days 5 hours ago the current world was made.

Settings

Which map does typical test run?

The map on typical test is procedural, made by the game at size 1,000 from seed 6738. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on typical test?

The name tells you nothing about gather rates: typical test states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does typical test run?

Rust network protocol 2634 and build 167398 on Linux is what typical test uses. The protocol must match for you to join, and Steam updates it for you.

Is typical test online, and how reliable is it?

We last saw typical test 9 days 8 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 11 October 2026.

Where is typical test located?

Nothing published by typical test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 15.204.83.240:20999.

How to join

How do I join typical test?

Open the console with F1 in Rust and enter client.connect 15.204.83.240:20999. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167398
Build The game build is 167398.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.