OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does OHHO Server Test ~Kong: Skull Island 1.28~ rank against other Rust servers?
The last seven days of player hours place OHHO Server Test ~Kong: Skull Island 1.28~ at #8,551, within the top 38% of all ranked servers.
How busy is OHHO Server Test ~Kong: Skull Island 1.28~?
OHHO Server Test ~Kong: Skull Island 1.28~ holds 0 players at the moment, out of 40 slots. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 13:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on OHHO Server Test ~Kong: Skull Island 1.28~ mean?
What the game's server browser reads from OHHO Server Test ~Kong: Skull Island 1.28~ is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include OHHO Server Test ~Kong: Skull Island 1.28~?
These Rust Population lists include OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on OHHO Server Test ~Kong: Skull Island 1.28~?
Too few wipes are on record for OHHO Server Test ~Kong: Skull Island 1.28~ to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 7 days 7 hours ago.
Map and rules
Which map does OHHO Server Test ~Kong: Skull Island 1.28~ run?
A procedural map of size 3,500 from seed 1337, generated by the game, is in use on OHHO Server Test ~Kong: Skull Island 1.28~. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on OHHO Server Test ~Kong: Skull Island 1.28~?
The name tells you nothing about gather rates: OHHO Server Test ~Kong: Skull Island 1.28~ states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does OHHO Server Test ~Kong: Skull Island 1.28~ run?
Rust network protocol 2635 and build 168909 on Linux is what OHHO Server Test ~Kong: Skull Island 1.28~ uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does OHHO Server Test ~Kong: Skull Island 1.28~ run smoothly?
The last 48 hours saw an average of 120 server fps, with 80 as the lowest. Up to 68,550 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,097 MB. What players experience as lag comes from low fps and a rising entity count.
Is OHHO Server Test ~Kong: Skull Island 1.28~ online, and how reliable is it?
OHHO Server Test ~Kong: Skull Island 1.28~ is up and running at the moment. The uptime it reports suggests a restart roughly 3 days 1 hours ago. It was up 93% of the time over the last 7 full days, 157 out of 168 hours. The first sighting by Rust Population was on 23 September 2026.
Where is OHHO Server Test ~Kong: Skull Island 1.28~ located?
A region is not published by OHHO Server Test ~Kong: Skull Island 1.28~. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 15.235.181.221:28019 is where it lives.
Getting in
How do I join OHHO Server Test ~Kong: Skull Island 1.28~?
Either enter client.connect 15.235.181.221:28019 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.