Rust PopulationField survey · Rust servers
Observing 103,775 players 11,888 servers 3,956 with someone on 413 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,886habitat unknownfirst seen 21 Sep 2026

OUTSIDE // DEV SERVER

Offline 15.235.23.11:24640 checked 21d ago

teams off hardcore

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,886
top 72%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC21d ago 0 – running 1
Thu 1 Oct, 14:24 UTC28d ago 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC28d ago 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC34d ago 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC35d ago 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC36d ago 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC37d ago 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC37d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does OUTSIDE // DEV SERVER rank against other Rust servers?

The last seven days of player hours place OUTSIDE // DEV SERVER at #15,886, within the top 72% of all ranked servers.

How busy is OUTSIDE // DEV SERVER?

At this count OUTSIDE // DEV SERVER is offline, with its last sighting 21 days 6 hours ago.

Lists and tags

What do the server tags on OUTSIDE // DEV SERVER mean?

What the game's server browser reads from OUTSIDE // DEV SERVER is this set of tags: gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): 50 slots are available; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167209 (Build): The game build is 167209; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include OUTSIDE // DEV SERVER?

These Rust Population lists include OUTSIDE // DEV SERVER: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore and it will show up.

Wipe schedule

What does wipe day look like on OUTSIDE // DEV SERVER?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on OUTSIDE // DEV SERVER?

No next wipe can be predicted for OUTSIDE // DEV SERVER, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 21 days 14 hours ago.

Map and rules

Which map does OUTSIDE // DEV SERVER run?

A procedural map of size 3,500, generated by the game, is in use on OUTSIDE // DEV SERVER.

What are the rules and settings on OUTSIDE // DEV SERVER?

The name tells you nothing about gather rates: OUTSIDE // DEV SERVER states none. You will find no published group limit here. You get hardcore here, Facepunch's most demanding mode. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does OUTSIDE // DEV SERVER run?

The setup is Rust network protocol 2634 and build 167209 on Linux for OUTSIDE // DEV SERVER. Your game needs the same protocol to join; Steam takes care of updating it.

Is OUTSIDE // DEV SERVER online, and how reliable is it?

Currently offline, OUTSIDE // DEV SERVER was last seen 21 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 21 September 2026.

Where is OUTSIDE // DEV SERVER located?

No region is published by OUTSIDE // DEV SERVER. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 15.235.23.11:24640.

How to join

How do I join OUTSIDE // DEV SERVER?

Either enter client.connect 15.235.23.11:24640 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players 50 slots are available.
ts0
Group limit Teams are disabled.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167209
Build The game build is 167209.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.