Rust PopulationField survey · Rust servers
Observing 55,156 players 11,749 servers 3,381 with someone on 134 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 2,438EAfirst seen 13 Sep 2026

[SEA] UncrustedRusty | x10 PvE

Online EA 15.235.232.241:28015 checked 7m ago

10x biweekly wipes moddedoxidepve

Measurements

Players now
0/ 60
0% full
7-day average
2
peak 8
Rank
#2,438
top 11% · #243 in EA
Last wipe
6d ago
biweekly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0246800:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 11% of all ranked servers, top 43% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

20.4 days
usual gap
between real wipes
18
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

7d 19h
Thu 5 Nov, 19:00 UTC
FW
21d 5h
Thu 19 Nov, 04:22 UTC
35d 19h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 28 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 04:22 UTC6d ago 8 – running 0
Thu 1 Oct, 18:29 UTC FW27d ago 27 halved by day 2 20.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [SEA] UncrustedRusty | x10 PvE rank against other Rust servers?

Seven-day player hours put [SEA] UncrustedRusty | x10 PvE at #2,438, or #243 in Asia, inside the top 11% of all ranked servers.

How busy is [SEA] UncrustedRusty | x10 PvE?

[SEA] UncrustedRusty | x10 PvE holds 0 players at the moment, out of 60 slots. Seven days of counting give an average of 2 players and a peak of 8. Look at the last 48 hours and 15:00 UTC stands out: it averaged 6 players.

Tags

What do the server tags on [SEA] UncrustedRusty | x10 PvE mean?

What the game's server browser reads from [SEA] UncrustedRusty | x10 PvE is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp60 (Max players): 60 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [SEA] UncrustedRusty | x10 PvE?

These Rust Population lists include [SEA] UncrustedRusty | x10 PvE: 10x Rust servers: where the population is, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

Wipe schedule

What does wipe day look like on [SEA] UncrustedRusty | x10 PvE?

Across its recent wipes the busiest crowds averaged 18 players. The crowd on the latest wipe peaked 28 hours in. Half that peak held until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on [SEA] UncrustedRusty | x10 PvE?

Its tag sets the prediction: too few of [SEA] UncrustedRusty | x10 PvE's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 6 days 17 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does [SEA] UncrustedRusty | x10 PvE run?

A procedural map of size 3,500 from seed 538134383, generated by the game, is in use on [SEA] UncrustedRusty | x10 PvE. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [SEA] UncrustedRusty | x10 PvE?

You gather at 10x on [SEA] UncrustedRusty | x10 PvE, to judge by the name. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does [SEA] UncrustedRusty | x10 PvE run?

The setup is Rust network protocol 2635 and build 168909 on Windows for [SEA] UncrustedRusty | x10 PvE. Steam updates your game automatically, but you need the same protocol to join.

Does [SEA] UncrustedRusty | x10 PvE run smoothly?

The last 48 hours saw an average of 208 server fps, with 125 as the lowest. Entities peaked at 79,069, including buildings, deployables and everything else. The highest memory usage was 4,814 MB. What players experience as lag comes from low fps and a rising entity count.

Is [SEA] UncrustedRusty | x10 PvE online, and how reliable is it?

Right now, [SEA] UncrustedRusty | x10 PvE is online. The uptime it reports suggests a restart roughly 4 days 1 hours ago. It was up 83% of the time over the last 7 full days, 140 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is [SEA] UncrustedRusty | x10 PvE located?

The EA tag is how [SEA] UncrustedRusty | x10 PvE places itself in Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 15.235.232.241:28015 is where it lives.

How to join

How do I join [SEA] UncrustedRusty | x10 PvE?

Either enter client.connect 15.235.232.241:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^b,EA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp60
Max players 60 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.