iParadiddle's Paradise
Offline 150.195.144.38:28050 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does iParadiddle's Paradise rank against other Rust servers?
By player hours over the last seven days, iParadiddle's Paradise places at #14,307, within the top 64% of ranked servers.
How busy is iParadiddle's Paradise?
iParadiddle's Paradise is offline at this count; we last saw it 3 days 10 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on iParadiddle's Paradise mean?
What the game's server browser reads from iParadiddle's Paradise is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include iParadiddle's Paradise?
These Rust Population lists include iParadiddle's Paradise: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on iParadiddle's Paradise?
Its rhythm cannot be told yet: too few of iParadiddle's Paradise's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 20 days 11 hours ago, that is how long the current world has stood.
Settings
Which map does iParadiddle's Paradise run?
A procedural map of size 4,500 from seed 1337, generated by the game, is in use on iParadiddle's Paradise. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on iParadiddle's Paradise?
Nothing in iParadiddle's Paradise's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does iParadiddle's Paradise run?
Rust network protocol 2635 and build 167398 on Windows is what iParadiddle's Paradise uses. The protocol must match for you to join, and Steam updates it for you.
Is iParadiddle's Paradise online, and how reliable is it?
We last saw iParadiddle's Paradise 3 days 10 hours ago, and it is offline now. Over the last 7 full days, 1 of 168 hours were online, or 1%. It was first seen by Rust Population on 9 October 2026.
Where is iParadiddle's Paradise located?
No region is published by iParadiddle's Paradise. Rust Population does not look up where the machine stands; it shows where the server says it is. 150.195.144.38:28050 is where it lives.
Getting in
How do I join iParadiddle's Paradise?
Open the console with F1 in Rust and enter client.connect 150.195.144.38:28050. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.