RustAimLab (private)
Offline 150.220.36.191:28415 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:22 UTC19d ago | 1 | – | running | 0 |
| Fri 9 Oct, 17:18 UTC19d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustAimLab (private) rank against other Rust servers?
Over the past week it ranks #15,861 for player hours, which puts RustAimLab (private) in the top 72% of all ranked servers.
How busy is RustAimLab (private)?
RustAimLab (private) is offline at this count; we last saw it 18 days 13 hours ago.
Lists and tags
What do the server tags on RustAimLab (private) mean?
These are the tags RustAimLab (private) publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustAimLab (private)?
RustAimLab (private) appears among the Rust Population lists that follow: Modded Rust servers, counted and Rust aim training servers, counted live. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on RustAimLab (private)?
Across its recent wipes the busiest crowds averaged 1 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustAimLab (private)?
Too few wipes are on record for RustAimLab (private) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 19 days 15 hours ago.
Map and rules
What are the rules and settings on RustAimLab (private)?
The name tells you nothing about gather rates: RustAimLab (private) states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustAimLab (private) run?
The setup is Rust network protocol 2634 and build 166494 on Windows for RustAimLab (private). Steam updates your game automatically, but you need the same protocol to join.
Is RustAimLab (private) online, and how reliable is it?
Offline at the moment, RustAimLab (private) was last seen 18 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 8 October 2026, Rust Population saw it for the first time.
Where is RustAimLab (private) located?
Nothing published by RustAimLab (private) states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 150.220.36.191:28415 is where it lives.
How to join
How do I join RustAimLab (private)?
Either enter client.connect 150.220.36.191:28415 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.