RustLite Audio Calibration Lab
Offline 150.220.36.225:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 00:22 UTC31d ago | 1 | – | running | 0 |
| Thu 24 Sep, 23:08 UTC34d ago | 1 | halved by day 2 | 3.1 days | 1 |
| Thu 24 Sep, 01:56 UTC35d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 15:19 UTC35d ago | 1 | – | 0.4 days | 0 |
| Wed 23 Sep, 00:16 UTC36d ago | 1 | – | 0.6 days | 0 |
| Mon 21 Sep, 15:04 UTC37d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 23:15 UTC38d ago | 1 | – | 0.7 days | 0 |
| Sun 20 Sep, 16:48 UTC38d ago | 1 | – | 0.3 days | 0 |
| Sun 20 Sep, 00:34 UTC39d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustLite Audio Calibration Lab rank against other Rust servers?
The last seven days of player hours place RustLite Audio Calibration Lab at #14,975, within the top 63% of all ranked servers.
How busy is RustLite Audio Calibration Lab?
At this count RustLite Audio Calibration Lab is offline, with its last sighting 28 days 22 hours ago.
Tags
What do the server tags on RustLite Audio Calibration Lab mean?
What the game's server browser reads from RustLite Audio Calibration Lab is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustLite Audio Calibration Lab?
On Rust Population, RustLite Audio Calibration Lab is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on RustLite Audio Calibration Lab?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on RustLite Audio Calibration Lab?
There is no next wipe to predict: RustLite Audio Calibration Lab wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 41 days 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustLite Audio Calibration Lab run?
RustLite Audio Calibration Lab uses a map the game generates: procedural.
What are the rules and settings on RustLite Audio Calibration Lab?
Nothing in RustLite Audio Calibration Lab's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustLite Audio Calibration Lab run?
On Windows, RustLite Audio Calibration Lab runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam updates it for you.
Is RustLite Audio Calibration Lab online, and how reliable is it?
Offline at the moment, RustLite Audio Calibration Lab was last seen 28 days 22 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 September 2026.
Where is RustLite Audio Calibration Lab located?
A region is not published by RustLite Audio Calibration Lab. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 150.220.36.225:28015.
How to join
How do I join RustLite Audio Calibration Lab?
Either enter client.connect 150.220.36.225:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.