TroubleChute
Offline 150.228.104.161:28015 checked 43d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #15,025, within the top – of all ranked servers.
How busy is TroubleChute?
We have no live count for TroubleChute right now. It was last seen 43 days 20 hours ago.
Tags
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TroubleChute?
These Rust Population lists include TroubleChute: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on TroubleChute?
Its rhythm cannot be told yet: too few of TroubleChute's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 43 days 22 hours ago.
Settings
Which map does TroubleChute run?
TroubleChute uses a map the game generates: procedural.
What are the rules and settings on TroubleChute?
The name tells you nothing about gather rates: TroubleChute states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does TroubleChute run?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. Steam updates your game automatically, but you need the same protocol to join.
Is TroubleChute online, and how reliable is it?
Currently offline, TroubleChute was last seen 43 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 14 September 2026.
Where is TroubleChute located?
No region is published by TroubleChute. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 150.228.104.161:28015.
Getting in
How do I join TroubleChute?
Either enter client.connect 150.228.104.161:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.