TroubleChute
Offline 150.228.105.152:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #15,391, within the top – of all ranked servers.
How busy is TroubleChute?
We have no live count for TroubleChute right now. It was last seen 39 days 13 hours ago.
Lists and tags
What do the server tags on TroubleChute mean?
What the game's server browser reads from TroubleChute is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TroubleChute?
These Rust Population lists include TroubleChute: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on TroubleChute?
The record holds too few of TroubleChute's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 42 days 22 hours ago, that is how long the current world has stood.
Map and rules
Which map does TroubleChute run?
A procedural map, generated by the game, is in use on TroubleChute.
What are the rules and settings on TroubleChute?
Nothing in TroubleChute's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TroubleChute run?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is TroubleChute online, and how reliable is it?
Currently offline, TroubleChute was last seen 39 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 September 2026, Rust Population saw it for the first time.
Where is TroubleChute located?
Nothing published by TroubleChute states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 150.228.105.152:28015.
Getting in
How do I join TroubleChute?
Open the console with F1 in Rust and enter client.connect 150.228.105.152:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.