Rust PopulationField survey · Rust servers
Observing 52,204 players 11,737 servers 3,347 with someone on 125 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,182habitat unknownfirst seen 19 Sep 2026

TroubleChute

Offline 150.228.105.63:28015 checked 39d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,182
no region published
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TroubleChute rank against other Rust servers?

By player hours over the last seven days, TroubleChute places at #15,182, within the top – of ranked servers.

How busy is TroubleChute?

At this count TroubleChute is offline, with its last sighting 39 days 8 hours ago.

Tags

What do the server tags on TroubleChute mean?

These are the tags TroubleChute publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include TroubleChute?

These Rust Population lists include TroubleChute: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on TroubleChute?

Too few wipes are on record for TroubleChute to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 42 days 14 hours ago the current world was made.

Map and rules

Which map does TroubleChute run?

TroubleChute uses a map the game generates: procedural.

What are the rules and settings on TroubleChute?

Nothing in TroubleChute's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does TroubleChute run?

On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. Steam updates your game automatically, but you need the same protocol to join.

Is TroubleChute online, and how reliable is it?

Offline at the moment, TroubleChute was last seen 39 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 19 September 2026, Rust Population saw it for the first time.

Where is TroubleChute located?

A region is not published by TroubleChute. Rust Population does not look up where the machine stands; it shows where the server says it is. 150.228.105.63:28015 is where it lives.

How to join

How do I join TroubleChute?

Either enter client.connect 150.228.105.63:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs163794
Build This server runs game build 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.