ChainLinkHosting Rust validation
Offline 150.228.243.56:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ChainLinkHosting Rust validation rank against other Rust servers?
By player hours over the last seven days, ChainLinkHosting Rust validation places at #15,230, within the top 70% of ranked servers.
How busy is ChainLinkHosting Rust validation?
We have no live count for ChainLinkHosting Rust validation right now. It was last seen 11 days 13 hours ago.
Tags
What do the server tags on ChainLinkHosting Rust validation mean?
These are the tags ChainLinkHosting Rust validation publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ChainLinkHosting Rust validation?
These Rust Population lists include ChainLinkHosting Rust validation: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on ChainLinkHosting Rust validation?
The record holds too few of ChainLinkHosting Rust validation's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 12 days 19 hours ago.
Map and rules
Which map does ChainLinkHosting Rust validation run?
A procedural map, generated by the game, is in use on ChainLinkHosting Rust validation.
What are the rules and settings on ChainLinkHosting Rust validation?
Nothing in ChainLinkHosting Rust validation's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does ChainLinkHosting Rust validation run?
The setup is Rust network protocol 2634 and build 167781 on Linux for ChainLinkHosting Rust validation. Steam updates your game automatically, but you need the same protocol to join.
Is ChainLinkHosting Rust validation online, and how reliable is it?
Currently offline, ChainLinkHosting Rust validation was last seen 11 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 16 October 2026.
Where is ChainLinkHosting Rust validation located?
A region is not published by ChainLinkHosting Rust validation. The location a server claims is what Rust Population shows, not the place where the machine stands. 150.228.243.56:28015 is where it lives.
How to join
How do I join ChainLinkHosting Rust validation?
Open the console with F1 in Rust and enter client.connect 150.228.243.56:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.