IKS[211 Devblog]
Offline 150.251.143.109:27015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #15,092, within the top 70% of all ranked servers.
How busy is IKS[211 Devblog]?
At this count IKS[211 Devblog] is offline, with its last sighting 14 days 4 hours ago.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
What the game's server browser reads from IKS[211 Devblog] is this set of tags: mp10 (Max players): You can join up to 10 slots; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): The plugin framework Oxide (uMod) runs on this server; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; hb68d7370 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include IKS[211 Devblog]?
These Rust Population lists include IKS[211 Devblog]: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe notes
What is the wipe schedule on IKS[211 Devblog]?
Its rhythm cannot be told yet: too few of IKS[211 Devblog]'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 17 days 3 hours ago.
Settings
What are the rules and settings on IKS[211 Devblog]?
Nothing in IKS[211 Devblog]'s name says how gather works. You will find no published group limit here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is IKS[211 Devblog] online, and how reliable is it?
Offline at the moment, IKS[211 Devblog] was last seen 14 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 15 October 2026.
Where is IKS[211 Devblog] located?
Nothing published by IKS[211 Devblog] states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 150.251.143.109:27015.
Getting in
How do I join IKS[211 Devblog]?
To connect directly, open Rust's console with F1 and type client.connect 150.251.143.109:27015; or press Launch Rust on this page and Steam opens Rust and joins for you.