Test Server
Offline 151.240.103.124:38015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test Server rank against other Rust servers?
By player hours over the last seven days, Test Server places at #15,880, within the top 72% of ranked servers.
How busy is Test Server?
We have no live count for Test Server right now. It was last seen 20 days 9 hours ago.
Tags
What do the server tags on Test Server mean?
What the game's server browser reads from Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167234 (Build): Game build: 167234; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Test Server?
These Rust Population lists include Test Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Test Server?
The record holds too few of Test Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 33 days 10 hours ago the current world was made.
Map and rules
Which map does Test Server run?
A procedural map, generated by the game, is in use on Test Server.
What are the rules and settings on Test Server?
Nothing in Test Server's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Test Server run?
On Windows, Test Server runs Rust network protocol 2634 and build 167234. Your game needs the same protocol to join; Steam takes care of updating it.
Is Test Server online, and how reliable is it?
We last saw Test Server 20 days 9 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 8 October 2026, Rust Population saw it for the first time.
Where is Test Server located?
Nothing published by Test Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 151.240.103.124:38015.
Getting in
How do I join Test Server?
Either enter client.connect 151.240.103.124:38015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.