Hotwire Test Renamed
Offline 151.240.92.7:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Hotwire Test Renamed rank against other Rust servers?
By player hours over the last seven days, Hotwire Test Renamed places at #15,850, within the top 72% of ranked servers.
How busy is Hotwire Test Renamed?
Hotwire Test Renamed is offline at this count; we last saw it 16 days 20 hours ago.
Lists and tags
What do the server tags on Hotwire Test Renamed mean?
These are the tags Hotwire Test Renamed publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Hotwire Test Renamed?
Hotwire Test Renamed appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Hotwire Test Renamed?
Across its recent wipes the busiest crowds averaged 0 players. 3 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Hotwire Test Renamed?
Once a month Hotwire Test Renamed wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days 7 hours ago the current world was made.
Map and rules
Which map does Hotwire Test Renamed run?
Hotwire Test Renamed uses a map the game generates: procedural.
What are the rules and settings on Hotwire Test Renamed?
The name tells you nothing about gather rates: Hotwire Test Renamed states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Hotwire Test Renamed run?
On Windows, Hotwire Test Renamed runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is Hotwire Test Renamed online, and how reliable is it?
We last saw Hotwire Test Renamed 16 days 20 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 30 September 2026, Rust Population saw it for the first time.
Where is Hotwire Test Renamed located?
Nothing published by Hotwire Test Renamed states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 151.240.92.7:28015 is where it lives.
How to join
How do I join Hotwire Test Renamed?
Either enter client.connect 151.240.92.7:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.