Calvins Dev Server
Online 151.243.93.248:20000 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:53 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Calvins Dev Server rank against other Rust servers?
By player hours over the last seven days, Calvins Dev Server places at #8,787, within the top 40% of ranked servers.
How busy is Calvins Dev Server?
Of its 40 slots, Calvins Dev Server is using 0 right now. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on Calvins Dev Server mean?
The game's server browser reads the tags Calvins Dev Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Calvins Dev Server?
Calvins Dev Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Calvins Dev Server?
The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on Calvins Dev Server?
Too few wipes are on record for Calvins Dev Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 3 hours ago, that is how long the current world has stood.
Settings
Which map does Calvins Dev Server run?
The map on Calvins Dev Server is procedural, made by the game at size 2,500 from seed 2147483647. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Calvins Dev Server?
Nothing in Calvins Dev Server's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Calvins Dev Server run?
The setup is Rust network protocol 2635 and build 167781 on Linux for Calvins Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does Calvins Dev Server run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 30. Entities peaked at 29,704, including buildings, deployables and everything else. Up to 2,175 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Calvins Dev Server online, and how reliable is it?
You will find Calvins Dev Server online now. Judging by the uptime it reports, the last restart was about 5 days 4 hours ago. Over the last 7 full days, 144 of 168 hours were online, or 86%. On 26 September 2026, Rust Population saw it for the first time.
Where is Calvins Dev Server located?
Nothing published by Calvins Dev Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 151.243.93.248:20000.
How to join
How do I join Calvins Dev Server?
Open the console with F1 in Rust and enter client.connect 151.243.93.248:20000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.