Calvins Dev Server
Offline 151.243.93.248:20000 checked 32d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 05:49 UTC36d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Calvins Dev Server rank against other Rust servers?
Over the past week it ranks #16,601 for player hours, which puts Calvins Dev Server in the top 72% of all ranked servers.
How busy is Calvins Dev Server?
At this count Calvins Dev Server is offline, with its last sighting 32 days 19 hours ago.
Tags
What do the server tags on Calvins Dev Server mean?
The game's server browser reads the tags Calvins Dev Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Calvins Dev Server?
These Rust Population lists include Calvins Dev Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Calvins Dev Server?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 2 hours in.
What is the wipe schedule on Calvins Dev Server?
Its rhythm cannot be told yet: too few of Calvins Dev Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 36 days 20 hours ago the current world was made.
Map and rules
Which map does Calvins Dev Server run?
A procedural map, generated by the game, is in use on Calvins Dev Server.
What are the rules and settings on Calvins Dev Server?
No gather rate appears in the name of Calvins Dev Server. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Calvins Dev Server run?
The setup is Rust network protocol 2633 and build 164530 on Linux for Calvins Dev Server. Steam updates your game automatically, but you need the same protocol to join.
Is Calvins Dev Server online, and how reliable is it?
Currently offline, Calvins Dev Server was last seen 32 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 17 September 2026.
Where is Calvins Dev Server located?
Nothing published by Calvins Dev Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 151.243.93.248:20000.
How to join
How do I join Calvins Dev Server?
Open the console with F1 in Rust and enter client.connect 151.243.93.248:20000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.