LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LivingWorld isolated remediation validation rank against other Rust servers?
The last seven days of player hours place LivingWorld isolated remediation validation at #16,853, within the top 71% of all ranked servers.
How busy is LivingWorld isolated remediation validation?
At this count LivingWorld isolated remediation validation is offline, with its last sighting 30 days 3 hours ago.
Tags
What do the server tags on LivingWorld isolated remediation validation mean?
What the game's server browser reads from LivingWorld isolated remediation validation is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): This server runs game build 163207; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LivingWorld isolated remediation validation?
These Rust Population lists include LivingWorld isolated remediation validation: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on LivingWorld isolated remediation validation?
Its rhythm cannot be told yet: too few of LivingWorld isolated remediation validation's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 46 days 4 hours ago.
Map and rules
Which map does LivingWorld isolated remediation validation run?
LivingWorld isolated remediation validation uses a map the game generates: procedural.
What are the rules and settings on LivingWorld isolated remediation validation?
Nothing in LivingWorld isolated remediation validation's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does LivingWorld isolated remediation validation run?
Rust network protocol 2633 and build 163207 on Windows is what LivingWorld isolated remediation validation uses. The protocol must match for you to join, and Steam updates it for you.
Is LivingWorld isolated remediation validation online, and how reliable is it?
We last saw LivingWorld isolated remediation validation 30 days 3 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is LivingWorld isolated remediation validation located?
No region is published by LivingWorld isolated remediation validation. Rust Population does not look up where the machine stands; it shows where the server says it is. 152.110.55.254:28115 is where it lives.
Getting in
How do I join LivingWorld isolated remediation validation?
Either enter client.connect 152.110.55.254:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.