My Local Testing Server
Offline 153.66.129.147:28015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 02:27 UTC40d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does My Local Testing Server rank against other Rust servers?
The last seven days of player hours place My Local Testing Server at #11,766, within the top – of all ranked servers.
How busy is My Local Testing Server?
We have no live count for My Local Testing Server right now. It was last seen 40 days 15 hours ago.
Tags
What do the server tags on My Local Testing Server mean?
The game's server browser reads the tags My Local Testing Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include My Local Testing Server?
On Rust Population, My Local Testing Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on My Local Testing Server?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on My Local Testing Server?
Its rhythm cannot be told yet: too few of My Local Testing Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 40 days 17 hours ago, that is how long the current world has stood.
Map and rules
Which map does My Local Testing Server run?
My Local Testing Server uses a map the game generates: procedural.
What are the rules and settings on My Local Testing Server?
No gather rate appears in the name of My Local Testing Server. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does My Local Testing Server run?
Rust network protocol 2633 and build 164530 on Windows is what My Local Testing Server uses. The protocol must match for you to join, and Steam updates it for you.
Is My Local Testing Server online, and how reliable is it?
Currently offline, My Local Testing Server was last seen 40 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 18 September 2026.
Where is My Local Testing Server located?
Nothing published by My Local Testing Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 153.66.129.147:28015.
How to join
How do I join My Local Testing Server?
To connect directly, open Rust's console with F1 and type client.connect 153.66.129.147:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.