LGS map test
Offline 153.67.137.101:28415 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LGS map test rank against other Rust servers?
The last seven days of player hours place LGS map test at #15,290, within the top 69% of all ranked servers.
How busy is LGS map test?
LGS map test is offline at this count; we last saw it 3 days 14 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on LGS map test mean?
The game's server browser reads the tags LGS map test publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LGS map test?
LGS map test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on LGS map test?
Its rhythm cannot be told yet: too few of LGS map test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 3 days 14 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on LGS map test?
The name tells you nothing about gather rates: LGS map test states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does LGS map test run?
The setup is Rust network protocol 2635 and build 168909 on Linux for LGS map test. The protocol must match for you to join, and Steam updates it for you.
Is LGS map test online, and how reliable is it?
We last saw LGS map test 3 days 14 hours ago, and it is offline now. It was up 0% of the time over the last 2 full days, 0 out of 48 hours. It was first seen by Rust Population on 26 October 2026.
Where is LGS map test located?
A region is not published by LGS map test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 153.67.137.101:28415.
Getting in
How do I join LGS map test?
To connect directly, open Rust's console with F1 and type client.connect 153.67.137.101:28415; or press Launch Rust on this page and Steam opens Rust and joins for you.