Rust Local Dev
Offline 153.92.111.151:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 18:26 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Local Dev rank against other Rust servers?
The last seven days of player hours place Rust Local Dev at #6,931, within the top 31% of all ranked servers.
How busy is Rust Local Dev?
Rust Local Dev is offline at this count; we last saw it 5 days 14 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Tags
What do the server tags on Rust Local Dev mean?
These are the tags Rust Local Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): You can join up to 350 slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Local Dev?
On Rust Population, Rust Local Dev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Rust Local Dev?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on Rust Local Dev?
The record holds too few of Rust Local Dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 8 days 18 hours ago the current world was made.
Map and rules
Which map does Rust Local Dev run?
A procedural map, generated by the game, is in use on Rust Local Dev.
What are the rules and settings on Rust Local Dev?
Nothing in Rust Local Dev's name says how gather works. The group limit is 6 players. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rust Local Dev run?
On Windows, Rust Local Dev runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is Rust Local Dev online, and how reliable is it?
Offline at the moment, Rust Local Dev was last seen 5 days 14 hours ago. It was up 12% of the time over the last 7 full days, 20 out of 168 hours. The first sighting by Rust Population was on 20 October 2026.
Where is Rust Local Dev located?
No region is published by Rust Local Dev. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 153.92.111.151:28015.
How to join
How do I join Rust Local Dev?
Either enter client.connect 153.92.111.151:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.