Zombie Homeland
Online 154.16.169.250:28080 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Zombie Homeland rank against other Rust servers?
Over the past week it ranks #15,358 for player hours, which puts Zombie Homeland in the top 69% of all ranked servers.
How busy is Zombie Homeland?
Of its 50 slots, Zombie Homeland is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Zombie Homeland mean?
What the game's server browser reads from Zombie Homeland is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2631 (Protocol): The protocol is 2631; a different version will not connect; cs158240 (Build): The game build is 158240; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Zombie Homeland?
Zombie Homeland appears among the Rust Population lists that follow: Modded Rust servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Zombie Homeland?
Its rhythm cannot be told yet: too few of Zombie Homeland's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 93 days 2 hours ago.
Map and rules
Which map does Zombie Homeland run?
A procedural map of size 4,500 from seed 481970, generated by the game, is in use on Zombie Homeland. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Zombie Homeland?
Nothing in Zombie Homeland's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Zombie Homeland run?
Rust network protocol 2631 and build 158240 on Windows is what Zombie Homeland uses. Steam updates your game automatically, but you need the same protocol to join.
Does Zombie Homeland run smoothly?
It ran at 172 server fps on average over the last 48 hours, and never went below 124. Up to 131,874 entities were present, counting buildings, deployables and everything else. Up to 10,066 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Zombie Homeland online, and how reliable is it?
Right now, Zombie Homeland is online. The uptime it reports suggests a restart roughly 38 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Zombie Homeland located?
A region is not published by Zombie Homeland. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 154.16.169.250:28080.
Getting in
How do I join Zombie Homeland?
Open the console with F1 in Rust and enter client.connect 154.16.169.250:28080. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.