test
Online 154.47.158.219:28014 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:13 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test rank against other Rust servers?
By player hours over the last seven days, test places at #15,396, within the top 69% of ranked servers.
How busy is test?
test holds 0 players at the moment, out of 10 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on test mean?
What the game's server browser reads from test is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include test?
test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on test?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on test?
Too few wipes are on record for test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does test run?
The map on test is procedural, made by the game at size 6,000 from seed 428963375. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on test?
The name tells you nothing about gather rates: test states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does test run?
Rust network protocol 2635 and build 168909 on Linux is what test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does test run smoothly?
It ran at 81 server fps on average over the last 48 hours, and never went below 27. Up to 208,252 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,861 MB. Players feel lag when fps is low and the entity count climbs.
Is test online, and how reliable is it?
test is up and running at the moment. The uptime it reports suggests a restart roughly 1 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is test located?
Nothing published by test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 154.47.158.219:28014 is where it lives.
How to join
How do I join test?
Open the console with F1 in Rust and enter client.connect 154.47.158.219:28014. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.