Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly
Offline NA 154.9.164.185:28015 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:58 UTC, in 1d 19h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:58 UTC FW26d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:22 UTC27d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly rank against other Rust servers?
On player hours over the last seven days Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is #15,225, #1,545 in North America, placing it in the top 70% of ranked servers.
How busy is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
We have no live count for Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly right now. It was last seen 13 days 2 hours ago.
Tags
What do the server tags on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly mean?
These are the tags Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^w (Weekly): A weekly wipe takes place; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted, Rust zombie and infected servers and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Wipe schedule
What does wipe day look like on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 15 hours in.
What is the wipe schedule on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
The prediction follows its tag, since too few of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly's wipes are on record to confirm the schedule. Due on Thursday 29 October at 18:58 UTC is its next wipe. 26 days 4 hours ago the current world was made. Its tags carry a wipe schedule of one wipe a week.
Settings
Which map does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly run?
A procedural map of size 4,500 from seed 79, generated by the game, is in use on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
No gather rate appears in the name of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly run?
On Windows, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.
Is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly online, and how reliable is it?
Currently offline, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly was last seen 13 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 30 September 2026.
Where is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly located?
By its NA tag, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 154.9.164.185:28015.
Getting in
How do I join Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
Open the console with F1 in Rust and enter client.connect 154.9.164.185:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.