Ryan's Test Grounds
Online 155.103.109.2:29015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Ryan's Test Grounds rank against other Rust servers?
By player hours over the last seven days, Ryan's Test Grounds places at #15,335, within the top 69% of ranked servers.
How busy is Ryan's Test Grounds?
Of its 10 slots, Ryan's Test Grounds is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Ryan's Test Grounds mean?
What the game's server browser reads from Ryan's Test Grounds is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Ryan's Test Grounds?
Ryan's Test Grounds appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Ryan's Test Grounds?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Ryan's Test Grounds?
Too few wipes are on record for Ryan's Test Grounds to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 12 days 13 hours ago, that is how long the current world has stood.
Map and rules
Which map does Ryan's Test Grounds run?
The map on Ryan's Test Grounds is procedural, made by the game at size 1,000 from seed 7123003. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Ryan's Test Grounds?
Nothing in Ryan's Test Grounds's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Ryan's Test Grounds run?
Rust network protocol 2634 and build 167781 on Linux is what Ryan's Test Grounds uses. Steam updates your game automatically, but you need the same protocol to join.
Does Ryan's Test Grounds run smoothly?
The last 48 hours saw an average of 60 server fps, with 60 as the lowest. The entity count reached 4,777: buildings, deployables and all other objects. The highest memory usage was 1,300 MB. Players feel lag when fps is low and the entity count climbs.
Is Ryan's Test Grounds online, and how reliable is it?
Right now, Ryan's Test Grounds is online. The uptime it reports suggests a restart roughly 12 days 11 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Ryan's Test Grounds located?
No region is published by Ryan's Test Grounds. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 155.103.109.2:29015.
Getting in
How do I join Ryan's Test Grounds?
To connect directly, open Rust's console with F1 and type client.connect 155.103.109.2:29015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://ryann.gg.