Rust PopulationField survey · Rust servers
Observing 48,252 players 11,633 servers 3,188 with someone on 102 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,570habitat unknownfirst seen 11 Oct 2026

Test Server (Stevious Mondays)

Offline 155.103.85.145:28010 checked 1d ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 3
Rank
#12,570
top 57%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123410:0012:0014:0016:0018:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304010:0012:0014:0016:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 14:28 UTC2d ago 3 – running 0
Sun 18 Oct, 14:28 UTC9d ago 2 halved by day 6 7 days 0
Sun 11 Oct, 04:11 UTC17d ago 1 halved by day 2 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Test Server (Stevious Mondays) rank against other Rust servers?

The last seven days of player hours place Test Server (Stevious Mondays) at #12,570, within the top 57% of all ranked servers.

How busy is Test Server (Stevious Mondays)?

We have no live count for Test Server (Stevious Mondays) right now. It was last seen 36 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 3. In the last 48 hours the peak hour came at 12:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on Test Server (Stevious Mondays) mean?

What the game's server browser reads from Test Server (Stevious Mondays) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Test Server (Stevious Mondays)?

On Rust Population, Test Server (Stevious Mondays) is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.

Wipe schedule

What does wipe day look like on Test Server (Stevious Mondays)?

The busiest point of its recent wipes averaged 2 players. 22 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 4 when it did not hold.

What is the wipe schedule on Test Server (Stevious Mondays)?

No next wipe can be predicted for Test Server (Stevious Mondays), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 18 hours ago the current world was made.

Map and rules

Which map does Test Server (Stevious Mondays) run?

Test Server (Stevious Mondays) uses a map the game generates, procedural, at size 3,950 with seed 268830268. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Test Server (Stevious Mondays)?

The name tells you nothing about gather rates: Test Server (Stevious Mondays) states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Test Server (Stevious Mondays) run?

On Linux, Test Server (Stevious Mondays) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does Test Server (Stevious Mondays) run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 30. Entities peaked at 82,014, including buildings, deployables and everything else. Up to 2,202 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Test Server (Stevious Mondays) online, and how reliable is it?

We last saw Test Server (Stevious Mondays) 36 hours ago, and it is offline now. Judging by the uptime it reports, the last restart was about 29 hours ago. It was up 19% of the time over the last 7 full days, 32 out of 168 hours. It was first seen by Rust Population on 11 October 2026.

Where is Test Server (Stevious Mondays) located?

A region is not published by Test Server (Stevious Mondays). Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 155.103.85.145:28010.

How to join

How do I join Test Server (Stevious Mondays)?

Open the console with F1 in Rust and enter client.connect 155.103.85.145:28010. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://stevious.io.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.