Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 0 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,550habitat unknownfirst seen 11 Oct 2026

Test Server (Stevious Trio)

Online 155.103.85.145:28050 checked 3h ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#11,550
top 52%
Last wipe
6h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75114:0015:0016:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304014:0015:0016:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:58 UTC6h ago – – running 0
Wed 21 Oct, 13:58 UTC7d ago 2 held half 7 days 0
Wed 14 Oct, 17:40 UTC14d ago 1 halved by day 1 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Test Server (Stevious Trio) rank against other Rust servers?

By player hours over the last seven days, Test Server (Stevious Trio) places at #11,550, within the top 52% of ranked servers.

How busy is Test Server (Stevious Trio)?

The count reads 0 players on Test Server (Stevious Trio), which has 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 15:00 UTC, when an average of 0 players were on.

Lists and tags

What do the server tags on Test Server (Stevious Trio) mean?

What the game's server browser reads from Test Server (Stevious Trio) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Test Server (Stevious Trio)?

Test Server (Stevious Trio) appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe notes

What does wipe day look like on Test Server (Stevious Trio)?

Across its recent wipes the busiest crowds averaged 2 players. Peak came 9 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Test Server (Stevious Trio)?

There is no next wipe to predict: Test Server (Stevious Trio) wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 6 hours ago.

Map and rules

Which map does Test Server (Stevious Trio) run?

Test Server (Stevious Trio) uses a map the game generates, procedural, at size 3,850 with seed 592241408. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Test Server (Stevious Trio)?

Nothing in Test Server (Stevious Trio)'s name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Test Server (Stevious Trio) run?

Rust network protocol 2635 and build 168909 on Linux is what Test Server (Stevious Trio) uses. Steam updates your game automatically, but you need the same protocol to join.

Does Test Server (Stevious Trio) run smoothly?

The last 48 hours saw an average of 30 server fps, with 30 as the lowest. The entity count reached 76,878: buildings, deployables and all other objects. The highest memory usage was 1,593 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Test Server (Stevious Trio) online, and how reliable is it?

You will find Test Server (Stevious Trio) online now. Judging by the uptime it reports, the last restart was about 2 hours ago. It was up 18% of the time over the last 7 full days, 31 out of 168 hours. The first sighting by Rust Population was on 11 October 2026.

Where is Test Server (Stevious Trio) located?

A region is not published by Test Server (Stevious Trio). The location a server claims is what Rust Population shows, not the place where the machine stands. 155.103.85.145:28050 is where it lives.

How to join

How do I join Test Server (Stevious Trio)?

To connect directly, open Rust's console with F1 and type client.connect 155.103.85.145:28050; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://stevious.io.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.