Rust PopulationField survey · Rust servers
Observing 89,250 players 11,880 servers 4,029 with someone on 162 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 10,535habitat unknownfirst seen 11 Oct 2026

Test Server (Upsurge Main)

Online 155.103.85.145:28070 checked 8m ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#10,535
top 48%
Last wipe
1d ago
no schedule published
Next wipe
1d 17h
Thu 29 Oct, 13:58 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75114:0020:0001:0007:0012:0018:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304014:0020:0001:0007:0012:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 1d 17h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

3.5 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

1d 17h
Thu 29 Oct, 13:58 UTC
5d 17h
Mon 2 Nov, 13:57 UTC
8d 22h
Thu 5 Nov, 19:00 UTC
FW
12d 17h
Mon 9 Nov, 13:57 UTC
15d 17h
Thu 12 Nov, 13:58 UTC
19d 17h
Mon 16 Nov, 13:57 UTC
22d 17h
Thu 19 Nov, 13:58 UTC
26d 17h
Mon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC1d ago – – running 0
Thu 22 Oct, 13:58 UTC5d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC8d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC12d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC15d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Test Server (Upsurge Main) rank against other Rust servers?

The last seven days of player hours place Test Server (Upsurge Main) at #10,535, within the top 48% of all ranked servers.

How busy is Test Server (Upsurge Main)?

Test Server (Upsurge Main) holds 0 players at the moment, out of 100 slots. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 12:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on Test Server (Upsurge Main) mean?

The game's server browser reads the tags Test Server (Upsurge Main) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Test Server (Upsurge Main)?

Test Server (Upsurge Main) appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe schedule

What does wipe day look like on Test Server (Upsurge Main)?

The busiest point of its recent wipes averaged 1 players. Peak came 7 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Test Server (Upsurge Main)?

Counted by rhythm, Test Server (Upsurge Main) wipes every Monday at 13:57 and every Thursday at 13:58 UTC. Due on Thursday 29 October at 13:58 UTC is its next wipe. Counted from 30 hours ago, that is how long the current world has stood.

Settings

Which map does Test Server (Upsurge Main) run?

A procedural map of size 3,950 from seed 253663126, generated by the game, is in use on Test Server (Upsurge Main). You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on Test Server (Upsurge Main)?

No gather rate appears in the name of Test Server (Upsurge Main). No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Test Server (Upsurge Main) run?

Rust network protocol 2635 and build 168909 on Linux is what Test Server (Upsurge Main) uses. Steam updates your game automatically, but you need the same protocol to join.

Does Test Server (Upsurge Main) run smoothly?

The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Entities peaked at 78,395, including buildings, deployables and everything else. The highest memory usage was 2,257 MB. Players feel lag when fps is low and the entity count climbs.

Is Test Server (Upsurge Main) online, and how reliable is it?

Test Server (Upsurge Main) is up and running at the moment. About 28 hours ago, it restarted, according to its uptime. It was up 38% of the time over the last 7 full days, 64 out of 168 hours. On 11 October 2026, Rust Population saw it for the first time.

Where is Test Server (Upsurge Main) located?

A region is not published by Test Server (Upsurge Main). The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 155.103.85.145:28070.

How to join

How do I join Test Server (Upsurge Main)?

Either enter client.connect 155.103.85.145:28070 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://stevious.io.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.