ODYSSEY PVE DEV
Offline 157.250.193.154:28045 checked 12h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:31 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ODYSSEY PVE DEV rank against other Rust servers?
The last seven days of player hours place ODYSSEY PVE DEV at #12,702, within the top 57% of all ranked servers.
How busy is ODYSSEY PVE DEV?
We have no live count for ODYSSEY PVE DEV right now. It was last seen 12 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 22:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on ODYSSEY PVE DEV mean?
What the game's server browser reads from ODYSSEY PVE DEV is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ODYSSEY PVE DEV?
On Rust Population, ODYSSEY PVE DEV is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on ODYSSEY PVE DEV?
The record holds too few of ODYSSEY PVE DEV's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 31 hours ago, that is how long the current world has stood.
Settings
Which map does ODYSSEY PVE DEV run?
The map on ODYSSEY PVE DEV is procedural, made by the game at size 3,200 from seed 1234. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on ODYSSEY PVE DEV?
Nothing in ODYSSEY PVE DEV's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does ODYSSEY PVE DEV run?
The setup is Rust network protocol 2635 and build 168909 on Windows for ODYSSEY PVE DEV. Steam updates your game automatically, but you need the same protocol to join.
Does ODYSSEY PVE DEV run smoothly?
The last 48 hours saw an average of 196 server fps, with 22 as the lowest. Entities peaked at 57,224, including buildings, deployables and everything else. Memory use peaked at 2,469 MB. Players feel lag when fps is low and the entity count climbs.
Is ODYSSEY PVE DEV online, and how reliable is it?
Currently offline, ODYSSEY PVE DEV was last seen 12 hours ago. The uptime it reports suggests a restart roughly 1 hours ago. Over the last 7 full days, 21 of 168 hours were online, or 12%. It was first seen by Rust Population on 13 September 2026.
Where is ODYSSEY PVE DEV located?
A region is not published by ODYSSEY PVE DEV. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 157.250.193.154:28045 is where it lives.
How to join
How do I join ODYSSEY PVE DEV?
Open the console with F1 in Rust and enter client.connect 157.250.193.154:28045. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.