Rust for down syndromes
Online 157.85.85.105:24659 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:24 UTC19d ago | 3 | – | running | 0 |
| Sun 4 Oct, 14:46 UTC24d ago | 4 | halved by day 1 | 5.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust for down syndromes rank against other Rust servers?
Over the past week it ranks #15,318 for player hours, which puts Rust for down syndromes in the top 69% of all ranked servers.
How busy is Rust for down syndromes?
Rust for down syndromes holds 0 players at the moment, out of 40 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Rust for down syndromes mean?
These are the tags Rust for down syndromes publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust for down syndromes?
On Rust Population, Rust for down syndromes is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Rust for down syndromes?
Averaged over recent wipes, 4 players were counted at the busiest point. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Rust for down syndromes?
Its rhythm cannot be told yet: too few of Rust for down syndromes's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 19 days 1 hours ago.
Settings
Which map does Rust for down syndromes run?
A procedural map of size 2,000 from seed 6738, generated by the game, is in use on Rust for down syndromes. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rust for down syndromes?
No gather rate appears in the name of Rust for down syndromes. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rust for down syndromes run?
Rust network protocol 2635 and build 167398 on Linux is what Rust for down syndromes uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Rust for down syndromes run smoothly?
In the last 48 hours, it averaged 235 server fps, with a low of 218. Entities peaked at 15,093, including buildings, deployables and everything else. Memory use peaked at 2,972 MB. Players feel lag when fps is low and the entity count climbs.
Is Rust for down syndromes online, and how reliable is it?
Right now, Rust for down syndromes is online. Judging by the uptime it reports, the last restart was about 3 days 18 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 3 October 2026, Rust Population saw it for the first time.
Where is Rust for down syndromes located?
A region is not published by Rust for down syndromes. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.85.105:24659.
Getting in
How do I join Rust for down syndromes?
Open the console with F1 in Rust and enter client.connect 157.85.85.105:24659. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.