A Sharkbite test server
Online 157.85.85.10:22459 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Sharkbite test server rank against other Rust servers?
By player hours over the last seven days, A Sharkbite test server places at #15,344, within the top 69% of ranked servers.
How busy is A Sharkbite test server?
The count reads 0 players on A Sharkbite test server, which has 25 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on A Sharkbite test server mean?
These are the tags A Sharkbite test server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): The server has 25 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include A Sharkbite test server?
On Rust Population, A Sharkbite test server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on A Sharkbite test server?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on A Sharkbite test server?
Its rhythm cannot be told yet: too few of A Sharkbite test server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 20 days 12 hours ago.
Settings
Which map does A Sharkbite test server run?
A procedural map of size 3,600 from seed 50000, generated by the game, is in use on A Sharkbite test server. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on A Sharkbite test server?
No gather rate appears in the name of A Sharkbite test server. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does A Sharkbite test server run?
On Linux, A Sharkbite test server runs Rust network protocol 2635 and build 167231. Steam updates your game automatically, but you need the same protocol to join.
Does A Sharkbite test server run smoothly?
The last 48 hours saw an average of 120 server fps, with 34 as the lowest. The entity count reached 69,296: buildings, deployables and all other objects. Up to 4,273 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is A Sharkbite test server online, and how reliable is it?
A Sharkbite test server is up and running at the moment. About 2 days 9 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 4 October 2026.
Where is A Sharkbite test server located?
No region is published by A Sharkbite test server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 157.85.85.10:22459.
How to join
How do I join A Sharkbite test server?
Open the console with F1 in Rust and enter client.connect 157.85.85.10:22459. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.