EVAL team production
Offline 157.85.85.132:25321 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 16:52 UTC30d ago | 1 | – | running | 0 |
| Sun 27 Sep, 10:40 UTC31d ago | 2 | – | 1.3 days | 0 |
| Thu 24 Sep, 12:04 UTC34d ago | 2 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does EVAL team production rank against other Rust servers?
By player hours over the last seven days, EVAL team production places at #16,001, within the top 71% of ranked servers.
How busy is EVAL team production?
EVAL team production is offline at this count; we last saw it 24 days 12 hours ago.
Lists and tags
What do the server tags on EVAL team production mean?
What the game's server browser reads from EVAL team production is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include EVAL team production?
On Rust Population, EVAL team production is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on EVAL team production?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on EVAL team production?
Irregular times are when EVAL team production wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 30 days 10 hours ago the current world was made.
Settings
Which map does EVAL team production run?
EVAL team production uses a map the game generates, procedural, at size 6,000 with seed 50000. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on EVAL team production?
No gather rate appears in the name of EVAL team production. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does EVAL team production run?
On Linux, EVAL team production runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is EVAL team production online, and how reliable is it?
We last saw EVAL team production 24 days 12 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 23 September 2026.
Where is EVAL team production located?
A region is not published by EVAL team production. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 157.85.85.132:25321.
How to join
How do I join EVAL team production?
Either enter client.connect 157.85.85.132:25321 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.