Nibylandia
Online 157.85.85.173:21902 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:38 UTC4d ago | 9 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Nibylandia rank against other Rust servers?
By player hours over the last seven days, Nibylandia places at #3,306, within the top 15% of ranked servers.
How busy is Nibylandia?
Of its 20 slots, Nibylandia is using 0 right now. We counted an average of 1 players in the past week, with 9 at the busiest. Look at the last 48 hours and 19:00 UTC stands out: it averaged 3 players.
Lists and tags
What do the server tags on Nibylandia mean?
These are the tags Nibylandia publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Nibylandia?
These Rust Population lists include Nibylandia: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Nibylandia?
Across its recent wipes the busiest crowds averaged 9 players. Peak came 4 hours into the latest wipe.
What is the wipe schedule on Nibylandia?
Its rhythm cannot be told yet: too few of Nibylandia's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 days 15 hours ago, that is how long the current world has stood.
Map and rules
Which map does Nibylandia run?
The map on Nibylandia is procedural, made by the game at size 4,250 from seed 169373835. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Nibylandia?
Nothing in Nibylandia's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Nibylandia run?
Rust network protocol 2635 and build 168909 on Linux is what Nibylandia uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Nibylandia run smoothly?
In the last 48 hours, it averaged 89 server fps, with a low of 69. Entities peaked at 104,578, including buildings, deployables and everything else. Memory use peaked at 6,055 MB. What players experience as lag comes from low fps and a rising entity count.
Is Nibylandia online, and how reliable is it?
You will find Nibylandia online now. About 20 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 2 October 2026.
Where is Nibylandia located?
Nothing published by Nibylandia states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.85.173:21902.
Getting in
How do I join Nibylandia?
Open the console with F1 in Rust and enter client.connect 157.85.85.173:21902. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.