Cyberbob's Server
Online 157.85.85.251:22777 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:51 UTC2d ago | 1 | – | running | 1 |
| Thu 22 Oct, 10:33 UTC7d ago | 1 | halved by day 1 | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Cyberbob's Server rank against other Rust servers?
The last seven days of player hours place Cyberbob's Server at #4,613, within the top 21% of all ranked servers.
How busy is Cyberbob's Server?
The count reads 0 players on Cyberbob's Server, which has 20 slots. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 00:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Cyberbob's Server mean?
These are the tags Cyberbob's Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Cyberbob's Server?
On Rust Population, Cyberbob's Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What does wipe day look like on Cyberbob's Server?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Cyberbob's Server?
Its rhythm cannot be told yet: too few of Cyberbob's Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 2 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does Cyberbob's Server run?
The map on Cyberbob's Server is procedural, made by the game at size 5,000 from seed 50000. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Cyberbob's Server?
The name tells you nothing about gather rates: Cyberbob's Server states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Cyberbob's Server run?
On Linux, Cyberbob's Server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Cyberbob's Server run smoothly?
It ran at 89 server fps on average over the last 48 hours, and never went below 22. The entity count reached 140,587: buildings, deployables and all other objects. Memory use peaked at 5,555 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Cyberbob's Server online, and how reliable is it?
You will find Cyberbob's Server online now. Judging by the uptime it reports, the last restart was about 32 minutes ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is Cyberbob's Server located?
Nothing published by Cyberbob's Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 157.85.85.251:22777.
Getting in
How do I join Cyberbob's Server?
To connect directly, open Rust's console with F1 and type client.connect 157.85.85.251:22777; or press Launch Rust on this page and Steam opens Rust and joins for you.