Testserver
Online 157.85.85.43:23120 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:50 UTC8d ago | 1 | – | running | 0 |
| Thu 1 Oct, 15:21 UTC27d ago | 1 | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testserver rank against other Rust servers?
The last seven days of player hours place Testserver at #12,074, within the top 54% of all ranked servers.
How busy is Testserver?
Testserver holds 0 players at the moment, out of 1 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on Testserver mean?
These are the tags Testserver publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Testserver?
On Rust Population, Testserver is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Testserver?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Testserver?
Too few wipes are on record for Testserver to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 8 days 15 hours ago, that is how long the current world has stood.
Settings
Which map does Testserver run?
The map on Testserver is procedural, made by the game at size 1,500 from seed 50000. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Testserver?
No gather rate appears in the name of Testserver. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Testserver run?
On Linux, Testserver runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Testserver run smoothly?
The last 48 hours saw an average of 238 server fps, with 229 as the lowest. The entity count reached 8,309: buildings, deployables and all other objects. Memory use peaked at 3,588 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Testserver online, and how reliable is it?
You will find Testserver online now. Judging by the uptime it reports, the last restart was about 5 days 19 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 1 October 2026, Rust Population saw it for the first time.
Where is Testserver located?
A region is not published by Testserver. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.85.43:23120.
How to join
How do I join Testserver?
Either enter client.connect 157.85.85.43:23120 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.