zzz accounting
Offline 157.85.86.123:25969 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does zzz accounting rank against other Rust servers?
Over the past week it ranks #15,913 for player hours, which puts zzz accounting in the top 72% of all ranked servers.
How busy is zzz accounting?
At this count zzz accounting is offline, with its last sighting 21 days 8 hours ago.
Tags
What do the server tags on zzz accounting mean?
What the game's server browser reads from zzz accounting is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): This server runs game build 163493; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include zzz accounting?
On Rust Population, zzz accounting is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on zzz accounting?
Its rhythm cannot be told yet: too few of zzz accounting's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 49 days 10 hours ago, that is how long the current world has stood.
Settings
Which map does zzz accounting run?
A procedural map of size 2,000 from seed 6466544, generated by the game, is in use on zzz accounting. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on zzz accounting?
No gather rate appears in the name of zzz accounting. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does zzz accounting run?
On Linux, zzz accounting runs Rust network protocol 2633 and build 163493. Your game needs the same protocol to join; Steam takes care of updating it.
Is zzz accounting online, and how reliable is it?
Currently offline, zzz accounting was last seen 21 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is zzz accounting located?
A region is not published by zzz accounting. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 157.85.86.123:25969.
How to join
How do I join zzz accounting?
Open the console with F1 in Rust and enter client.connect 157.85.86.123:25969. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.