Boysclub
Online 157.85.86.128:25082 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 04:04 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Boysclub rank against other Rust servers?
Over the past week it ranks #15,349 for player hours, which puts Boysclub in the top 69% of all ranked servers.
How busy is Boysclub?
The count reads 0 players on Boysclub, which has 40 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Boysclub mean?
The game's server browser reads the tags Boysclub publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Boysclub?
On Rust Population, Boysclub is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Boysclub?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Boysclub?
The record holds too few of Boysclub's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 21 hours ago the current world was made.
Map and rules
Which map does Boysclub run?
The map on Boysclub is procedural, made by the game at size 4,500 from seed 49999. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Boysclub?
The name tells you nothing about gather rates: Boysclub states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Boysclub run?
On Linux, Boysclub runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does Boysclub run smoothly?
The last 48 hours saw an average of 91 server fps, with 71 as the lowest. Entities peaked at 116,646, including buildings, deployables and everything else. The highest memory usage was 4,153 MB. Players feel lag when fps is low and the entity count climbs.
Is Boysclub online, and how reliable is it?
Boysclub is up and running at the moment. The uptime it reports suggests a restart roughly 4 hours ago. It was up 21% of the time over the last 7 full days, 36 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Boysclub located?
A region is not published by Boysclub. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.86.128:25082.
How to join
How do I join Boysclub?
To connect directly, open Rust's console with F1 and type client.connect 157.85.86.128:25082; or press Launch Rust on this page and Steam opens Rust and joins for you.